Jericho Thunder

He'll lead you to Hell and back!



Agility: d8
Smarts: d6
Spirit: d8
Strength: d6
Vigor: d4

Pace: 6
Toughness: 5 (1)
Parry: 8
Charisma: -1

Overconfident (Major) – Jericho is ambitious and is sure he’s up to any challenge.
Habit (minor) – Jericho can be awkwardly blunt talking to others. He and tact have never met.
Loyal (minor) – Unlike most pirates, Jericho is fiercely loyal to his crew.
One Arm (Major) – Lost off-hand to the maniacal Doctor Aneiela.

Natural Swimmer
Booty! (from his previous life on Earth) = $4,000 + Enchanted longsword (+2 dam, +1 parry)
Improved Block

Boating (Ag): d6
Climbing (St): d4
Fighting (Ag): d6
Intimidation (Sp): d6
Notice (Sm): d6
Persuasion (Sp): d6
Shooting (Ag): d6
Stealth (Ag): d4
Streetwise (Sm): d4
Survival (Sm): d4
Swimming (Ag): d4
Taunt (Sm): d4
Throwing (Ag): d4

Enchanted Sword: Longsword, plus 2 damage, plus 1 Parry.
Double-barreled Pistol: 5/10/20, 2d6 plus 1. (Fire both barrels = 2 shooting, 1 wild die. 4 actions to reload)
Leather Armor: plus 1
Leather Satchel
– Map of Caribdus
– Spyglass
– Compass

(-1 Encumbered when carrying satchel)

The Books
Now in the Ship’s Books


Born to a Protestant family in Cold Spring Harbor, New York. His family were tanners or tinsmiths until Jericho became a whaler, his brother Jerusalem became a monk, and his sister Jordan disguised herself as a man to become a whaler. (Was she drawn to Caribdus too?)

After fifteen years at sea, he sailed as First Mate under Captain Iron John on the Sea Dragon. The Sea Dragon was engulfed in a hurricane and was drawn to Caribdus, breaking up before the storm cleared. (Did Iron John survive?)

Jericho Thunder

50 Fathoms amerigoV DragonlairdGaming