Nigel Harold Wittington III

Sir Nigel, soon to be Lord Nigel, and then Admiral Nigel


Name: Nigel Harold Wittington III
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Boating d6, Fighting d12+1, Gambling d6, Knowledge: Battle d6, Notice d6, Shooting d8, Swimming d6
Pace: 6, Parry: 9, Toughness: 7(1), Charisma: 0
Gear: Longsword d12+1 (Str+d8), Rapier d12+1 (Str+d4), Flintlock Pistol d8 (2d6+1, 5/10/20), Dagger d12+1 (Str+d4), Unarmed Strike d12+1 (Str), Leather Armor (+1), Belt of Fighting
Special Abilities:
•Hard of Hearing: -2 on auditory tasks or cannot hear at all
•Overconfident: Believes he can do anything; Accepts all challenges
•Quirk (can’t talk to women): Minor humorous foible
•Ambidextrous: Ignore -2 penalty for using off-hand
•Counterattack: Fighting attack at –2 if foe fails Fighting
•Elan: Spend a Benny for +2 on a Trait roll
•First Strike: Free attack vs. foe who moves adjacent (1/turn)
•Florentine: +1 vs. single weapon and no shield; -1 for ganging up
•Giant Killer: +1d6 damage vs. creatures 3+ sizes larger
•Impr Sweep: Roll 1 attack against all adjacent targets at no penalty
•Quick: Redraw initiative cards of 5 or lower
•Quick Draw: Ignore -2 penalty to attack after drawing; +2 on draw
•Sweep: Roll 1 attack against all adjacent targets at -2 penalty
•Two-Fisted: Ignore multi-action penalty on attacks with 2 weapons
Personal Details: Musket (.75)
Range: 10/20/40
Damage: 2d8
ROF: 1
Notes: 2 actions to reload, Not normally carried

Range: 15/30/60
Damage: 2d6 + 2
ROF: 1
Notes: AP 2; Requires 1 action to reload

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Nigel Harold Wittington III

50 Fathoms kramday