A Masaquani with an ugly scar where his face used to be.
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Boating d6, Climbing d10, Fighting d8, Notice d6, Stealth d4, Swimming d4, Throwing d8
Pace: 6, Parry: 7, Toughness: 5, Charisma: -2
Gear: Unarmed Strike d8 (Str), Knife/Dagger d8 (Str+d4, 3/6/12), Dagger d8 (Str+d4), Longsword d8 (Str+d8)
•Clueless: -2 on Common Knowledge rolls
•Delusional (anyone can be helped): Believes something strange
•Illiterate: Cannot read, write, or do math
•Ugly: -2 Charisma; Shunned by opposite sex
• Custom Edge (Boarder): This is a quick customizable Edge for those instances where you don’t have time to create one in the Editor.
• Custom Edge (Rope Monkey): This is a quick customizable Edge for those instances where you don’t have time to create one in the Editor.
•Acrobat: +2 on acrobatic maneuvers; +1 Parry if no encumbrance
•Quick: Redraw initiative cards of 5 or lower
•Attribute Increase: An extra attribute raise at character creation
Personal Details: Rope Monkey
Rope Monkey has two functions. The first is to allow a character on the exterior of the ship to move to any other exposed part of the ship by swinging from the rigging. This counts as the character’s movement and requires a Climbing roll. If successful, he moves to any other external area of the ship. He may not move further this action even by “running.” With a raise, he can move and gains momentary surprise on any foes, adding +2 to any Fighting attacks and damage rolls for the round. This can also be combined with a Trick maneuver.
Rope Monkeys may also use this ability in forests with tall trees. In that case, the Climbing roll is made at –2 and the character may reposition himself within d10”.
A foe who wants to take his free attack at a Rope Monkey swinging out of melee must subtract 2 from his roll. The same applies to characters with First Strike—they suffer a –2 penalty to their Fighting roll.
Rope Monkeys may also make a Climbing roll any time they fall from a ship’s rigging (and are conscious). Success means they take half the usual falling damage by grabbing onto ropes as they tumble. With a raise, the sailor manages to slide down a rope and suffers no damage.
All Climbing and Throwing rolls involving ropes are made at +2. Anytime he is the first allied character to board an enemy vessel he receives a Benny.
•Hideous Scar: A grievous injury to the head. Your hero now has the Ugly Hindrance.
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