A motley bunch of sots!
Sailor – Base Stats
Sailors typically run the ship or fire the guns but don’t participate in boarding actions unless
it’s obvious they’re going to be overrun and in physical danger from their attackers. See the
entry on Pirates for those with a more hostile attitude.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Climbing d6, Fighting d4, Notice d4, Shooting d4, Stealth d4, Swimming d6
Pace: 6; Parry: 4; Toughness: 5
Edges & Hindrances: -
Gear: Knife (Str+d4).
- John Smith, an honest, 24-year old Englishman from Earth, circa 1673.
- Mongrel, a kehana who is curious about Earthmen and their strange ways.
Senor Miguel Figuroa, a Spaniard from Earth, circa 1547. He is 50+ years old and a pirate
long ago. He’s not bad by nature, but follows most any orders without question.
- Caras Cath, a proud masaquani twin who protects the other first and follow
- Cais Cath, a proud masaquani twin who protects the other first and follow
(one of the twins is dead)